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LineUsingCoordinates.cs
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using itextPdfTextCoordinates;
using iTextSharp.text.pdf;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp1
{
class LineUsingCoordinates
{
public static List<List<string>> getLineText(string path, int page, float[] coord)
{
//Create an instance of our strategy
var t = new MyLocationTextExtractionStrategy();
//Parse page 1 of the document above
using (var r = new PdfReader(path))
{
for (var i = 0; i < r.NumberOfPages; i++)
{
//var ex = iTextSharp.text.pdf.parser.PdfTextExtractor.GetTextFromPage(r, 2, t);
}
// Calling this function adds all the chunks with their coordinates to the
// 'myPoints' variable of 'MyLocationTextExtractionStrategy' Class
var ex = iTextSharp.text.pdf.parser.PdfTextExtractor.GetTextFromPage(r, page, t);
}
// List of columns in one line
List<string> lineWord = new List<string>();
// temporary list for working around appending the <List<List<string>>
List<string> tempWord;
// List of rows. rows are list of string
List<List<string>> lineText = new List<List<string>>();
// List consisting list of chunks related to each line
List<List<RectAndText>> lineChunksList = new List<List<RectAndText>>();
//List consisting the chunks for whole page;
List<RectAndText> chunksList;
// List consisting the list of Bottom coord of the lines present in the page
List<float> bottomPointList = new List<float>();
//Getting List of Coordinates of Lines in the page no matter it's a table or not
foreach (var i in t.myPoints)
{
// If the coords passed to the function is not null then process the part in the
// given coords of the page otherwise process the whole page
if (coord != null)
{
if (i.Rect.Left >= coord[0] &&
i.Rect.Bottom >= coord[1] &&
i.Rect.Right <= coord[2] &&
i.Rect.Top <= coord[3])
{
float bottom = i.Rect.Bottom;
if (bottomPointList.Count == 0)
{
bottomPointList.Add(bottom);
}
else if (Math.Abs(bottomPointList.Last() - bottom) > 3)
{
bottomPointList.Add(bottom);
}
}
}
// else process the whole page
else
{
float bottom = i.Rect.Bottom;
if (bottomPointList.Count == 0)
{
bottomPointList.Add(bottom);
}
else if (Math.Abs(bottomPointList.Last() - bottom) > 3)
{
bottomPointList.Add(bottom);
}
}
}
// Sometimes the above List will be having some elements which are from the same line but are
// having different coordinates due to some characters like " ",".",etc.
// And these coordinates will be having the difference of at most 4 points between
// their bottom coordinates.
//so to remove those elements we create two new lists which we need to remove from the original list
//This list will be having the elements which are having different but a little difference in coordinates
List<float> removeList = new List<float>();
// This list is having the elements which are having the same coordinates
List<float> sameList = new List<float>();
// Here we are adding the elements in those two lists to remove the elements
// from the original list later
for (var i = 0; i < bottomPointList.Count; i++)
{
var basePoint = bottomPointList[i];
for (var j = i+1; j < bottomPointList.Count; j++)
{
var comparePoint = bottomPointList[j];
//here we are getting the elements with same coordinates
if (Math.Abs(comparePoint - basePoint) == 0)
{
sameList.Add(comparePoint);
}
// here ae are getting the elements which are having different but the diference
// of less than 4 points
else if (Math.Abs(comparePoint - basePoint) < 4)
{
removeList.Add(comparePoint);
}
}
}
// Here we are removing the matching elements of remove list from the original list
bottomPointList = bottomPointList.Where(item => !removeList.Contains(item)).ToList();
//Here we are removing the first matching element of same list from the original list
foreach (var r in sameList)
{
bottomPointList.Remove(r);
}
// Here we are getting the characters of the same line in a List 'chunkList'.
foreach (var bottomPoint in bottomPointList)
{
chunksList = new List<RectAndText>();
for (int i = 0; i < t.myPoints.Count; i++)
{
// If the character is having same bottom coord then add it to chunkList
if (bottomPoint == t.myPoints[i].Rect.Bottom)
{
chunksList.Add(t.myPoints[i]);
}
// If character is having a difference of less than 3 in the bottom coord then also
// add it to chunkList because the coord of the next line will differ at least 10 points
// from the coord of current line
else if (Math.Abs(t.myPoints[i].Rect.Bottom - bottomPoint) < 3)
{
chunksList.Add(t.myPoints[i]);
}
}
// Here we are adding the chunkList related to each line
lineChunksList.Add(chunksList);
}
bool sameLine = false;
//Here we are looping through the lines consisting the chunks related to each line
foreach(var linechunk in lineChunksList)
{
var text = "";
// Here we are looping through the chunks of the specific line to put the texts
// that are having a cord jump in their left coordinates.
// because only the line having table will be having the coord jumps in their
// left coord not the line having texts
for (var i = 0; i< linechunk.Count-1; i++)
{
// If the coord is having a jump of less than 3 points then it will be in the same
// column otherwise the next chunk belongs to different column
if (Math.Abs(linechunk[i].Rect.Right - linechunk[i + 1].Rect.Left) < 3)
{
if (i == linechunk.Count - 2)
{
text += linechunk[i].Text + linechunk[i+1].Text ;
}
else
{
text += linechunk[i].Text;
}
}
else
{
if (i == linechunk.Count - 2)
{
// add the text to the column and set the value of next column to ""
text += linechunk[i].Text;
// this is the list of columns in other word its the row
lineWord.Add(text);
text = "";
text += linechunk[i + 1].Text;
lineWord.Add(text);
text = "";
}
else
{
text += linechunk[i].Text;
lineWord.Add(text);
text = "";
}
}
}
if(text.Trim() != "")
{
lineWord.Add(text);
}
// creating a temporary list of strings for the List<List<string>> manipulation
tempWord = new List<string>();
tempWord.AddRange(lineWord);
// "lineText" is the type of List<List<string>>
// this is our list of rows. and rows are List of strings
// here we are adding the row to the list of rows
lineText.Add(tempWord);
lineWord.Clear();
}
return lineText;
}
}
}