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Update ver 2.0.0
1 parent 8ac3acc commit eb88930

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.vs/UnityPathGenerator/v16/.suo

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Assets/Editor/PathGenerator/PathFollwerGUI.cs

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@@ -33,7 +33,6 @@ class PathFollowerGUI : Editor {
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public GUIStyle BoldText; // GUI style : BoldText
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#endregion
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#region PathFollower_InspectorUI_Main
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//=======================================================================================================================================================
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// OnSceneGUI method

Assets/Editor/PathGenerator/PathGeneratorGUILanguage.cs

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@@ -40,8 +40,8 @@ public class PathGeneratorGUILanguage {
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//=================================================================================================================================================================
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static public void InitLocalization() {
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string key_text;
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//if (ENG_TEXT != null && KOR_TEXT != null && JAP_TEXT != null)
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// return;
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if (ENG_TEXT != null && KOR_TEXT != null && JAP_TEXT != null)
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return;
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ENG_TEXT = new Dictionary<string, string>();
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KOR_TEXT = new Dictionary<string, string>();
@@ -422,8 +422,6 @@ static public void InitLocalization() {
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ENG_TEXT.Add(key_text, "Execute a methods");
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KOR_TEXT.Add(key_text, "메소드 실행");
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JAP_TEXT.Add(key_text, "メソッドを実行");
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}
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//=================================================================================================================================================================

Assets/PathGenerator/DemoScene/SampleScene.unity

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Assets/PathGenerator/Scripts/PathFollower.cs

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@@ -77,7 +77,10 @@ void Start() {
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// 속도와 방향 설정 후 거리 계산
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//=============================================================================================================================
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public void FixedUpdate() {
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if (!isMove) return;
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if (!isMove) {
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targetRigidbody.velocity = Vector3.zero;
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return;
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}
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if (path == null) {
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isMove = false; checkFlag = false;

ReadmeImage/figure18.PNG

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ReadmeImage/figure26.png

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ReadmeImage/figure30.gif

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ReadmeImage/figure31.gif

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ReadmeImage/figure32.PNG

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ReadmeImage/figure33.PNG

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ReadmeImage/figure8.png

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