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SFML.tut.cpp
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#include<SFML/Graphics.hpp>
#include<SFML/Audio.hpp>
#include<iostream>
using namespace std;
using namespace sf;
int main()
{
//opening a window
RenderWindow window(VideoMode(1900, 1100)," sfml tutorial");
window.setFramerateLimit(60);
window.setKeyRepeatEnabled(false);
Event event;
//events variables
bool leftmouseclick= 0;
int rectxposition=0;
int rectyposition = 0;
//castle map1
Texture castleback;
castleback.loadFromFile("castleb.png");
Sprite castleb;
castleb.setTexture(castleback);
castleb.setScale(1.6, 2);
Texture castlefore;
castlefore.loadFromFile("castlefore.png");
Sprite castlef;
castlef.setTexture(castlefore);
//ground left
RectangleShape blockl;
blockl.setSize(Vector2f(700, 240));
blockl.setPosition(Vector2f(0, 860));
blockl.setFillColor(Color::Black);
//ground right
RectangleShape blockr;
blockr.setSize(Vector2f(700, 250));
blockr.setPosition(Vector2f(1170, 870));
blockr.setFillColor(Color::Black);
//wood map2
Texture back;
back.loadFromFile("wood.png");
Sprite ground;
ground.setTexture(back);
ground.setScale(1.67, 1.7);
Texture tree;
tree.loadFromFile("woods.png");
Sprite fore;
fore.setTexture(tree);
fore.setScale(0.84, 0.8);
//wood ground
RectangleShape woodlong;
woodlong.setPosition(Vector2f(98, 911));
woodlong.setSize(Vector2f(1739, 100));
woodlong.setFillColor(Color::Black);
//wood middle level 1
RectangleShape wblock1;
wblock1.setPosition(Vector2f(757, 735));
wblock1.setSize(Vector2f(417, 250));
wblock1.setFillColor(Color::Black);
//wood float 1 l
RectangleShape wblock2;
wblock2.setPosition(Vector2f(53, 656));
wblock2.setSize(Vector2f(200, 50));
wblock2.setFillColor(Color::Black);
//wood float 1 r
RectangleShape wblock3;
wblock3.setPosition(Vector2f(1680, 650));
wblock3.setSize(Vector2f(200, 50));
wblock3.setFillColor(Color::Black);
//wood float 2 l
RectangleShape wblock4;
wblock4.setPosition(Vector2f(405, 530));
wblock4.setSize(Vector2f(200, 40));
wblock4.setFillColor(Color::Black);
//wood float 2 l
RectangleShape wblock5;
wblock5.setPosition(Vector2f(1330, 530));
wblock5.setSize(Vector2f(203, 40));
wblock5.setFillColor(Color::Black);
//wood float 3 l
RectangleShape wblock6;
wblock6.setPosition(Vector2f(759, 493));
wblock6.setSize(Vector2f(152, 50));
wblock6.setFillColor(Color::Black);
//wood float 3 r
RectangleShape wblock7;
wblock7.setPosition(Vector2f(1022, 493));
wblock7.setSize(Vector2f(152, 50));
wblock7.setFillColor(Color::Black);
//wood ground l
RectangleShape wblock8;
wblock8.setPosition(Vector2f(350, 818));
wblock8.setSize(Vector2f(65, 100));
wblock8.setFillColor(Color::Black);
//wood ground r
RectangleShape wblock9;
wblock9.setPosition(Vector2f(1518, 818));
wblock9.setSize(Vector2f(65, 100));
wblock9.setFillColor(Color::Black);
//desert map3
Texture dback;
dback.loadFromFile("desertb.png");
Sprite dground;
dground.setTexture(dback);
dground.setScale(1.5, 1.6);
Texture desertfore;
desertfore.loadFromFile("desertf.png");
Sprite dfore;
dfore.setTexture(desertfore);
dfore.setPosition(Vector2f(0, 0));
dfore.setScale(1.5, 1.55);
//desert blocks
//left float
RectangleShape block1;
block1.setSize(Vector2f(440, 100));
block1.setPosition(Vector2f(425, 577));
block1.setFillColor(Color::Transparent);
//right float
RectangleShape block2;
block2.setSize(Vector2f(400, 100));
block2.setPosition(Vector2f(1130, 590));
block2.setFillColor(Color::Transparent);
//floor
RectangleShape block3;
block3.setSize(Vector2f(95, 395));
block3.setPosition(Vector2f(910, 0));
block3.setFillColor(Color::Transparent);
//tall ground
RectangleShape block4;
block4.setSize(Vector2f(1550, 80));
block4.setPosition(Vector2f(185, 980));
block4.setFillColor(Color::Transparent);
//level 1 m
RectangleShape block5;
block5.setSize(Vector2f(400, 80));
block5.setPosition(Vector2f(760, 900));
block5.setFillColor(Color::Transparent);
//level 1 l
RectangleShape block6;
block6.setSize(Vector2f(235, 80));
block6.setPosition(Vector2f(195, 900));
block6.setFillColor(Color::Transparent);
//level 1 r
RectangleShape block7;
block7.setSize(Vector2f(235, 80));
block7.setPosition(Vector2f(1490, 900));
block7.setFillColor(Color::Transparent);
//level 2 l
RectangleShape block8;
block8.setSize(Vector2f(160, 80));
block8.setPosition(Vector2f(195, 820));
block8.setFillColor(Color::Transparent);
//level 2 r
RectangleShape block9;
block9.setSize(Vector2f(160, 80));
block9.setPosition(Vector2f(1570, 820));
block9.setFillColor(Color::Transparent);
//level 2 m
RectangleShape block10;
block10.setSize(Vector2f(235, 80));
block10.setPosition(Vector2f(845, 820));
block10.setFillColor(Color::Transparent);
//level 3 m
RectangleShape block11;
block11.setSize(Vector2f(80, 80));
block11.setPosition(Vector2f(925, 740));
block11.setFillColor(Color::Transparent);
//ball map 4
Texture bback;
bback.loadFromFile("ballback.png");
Sprite bground;
bground.setTexture(bback);
bground.setScale(1.5, 1.5);
Texture ball;
ball.loadFromFile("ballfore.png");
Sprite bfore;
bfore.setTexture(ball);
bfore.setPosition(Vector2f(0, 330));
bfore.setScale(1.5, 1);
//ballground
RectangleShape balllong;
balllong.setPosition(Vector2f(0, 1020));
balllong.setSize(Vector2f(2000, 150));
balllong.setFillColor(Color::Black);
//ball block1
RectangleShape bblock1;
bblock1.setPosition(Vector2f(1500, 890));
bblock1.setSize(Vector2f(420, 150));
bblock1.setFillColor(Color::Black);
//ball block2
RectangleShape bblock2;
bblock2.setPosition(Vector2f(470, 890));
bblock2.setSize(Vector2f(280, 150));
bblock2.setFillColor(Color::Black);
//ball block3
RectangleShape bblock3;
bblock3.setPosition(Vector2f(810, 890));
bblock3.setSize(Vector2f(300, 150));
bblock3.setFillColor(Color::Black);
//ball block4
RectangleShape bblock4;
bblock4.setPosition(Vector2f(1170, 890));
bblock4.setSize(Vector2f(275, 150));
bblock4.setFillColor(Color::Black);
//ball block5
RectangleShape bblock5;
bblock5.setPosition(Vector2f(0, 890));
bblock5.setSize(Vector2f(420, 150));
bblock5.setFillColor(Color::Black);
//factory map 5
Texture factoryback;
factoryback.loadFromFile("factoryback.png");
Sprite factorybackg;
factorybackg.setTexture(factoryback);
factorybackg.setScale(1.5, 1.7);
Texture factoryfore;
factoryfore.loadFromFile("factoryfore.png");
Sprite factoryforeg;
factoryforeg.setTexture(factoryfore);
factoryforeg.setScale(0.745, 0.7);
//factory block1
RectangleShape fblock1;
fblock1.setPosition(Vector2f(645, 590));
fblock1.setSize(Vector2f(635, 90));
fblock1.setFillColor(Color::Black);
//factory block2
RectangleShape fblock2;
fblock2.setPosition(Vector2f(1255, 917));
fblock2.setSize(Vector2f(700,90 ));
fblock2.setFillColor(Color::Black);
//factory block3
RectangleShape fblock3;
fblock3.setPosition(Vector2f(0, 917));
fblock3.setSize(Vector2f(700, 90));
fblock3.setFillColor(Color::Black);
//sprite
int x = 0;
Texture stick;
stick.loadFromFile("spritesheet.png");
Sprite ss;
ss.setTexture(stick);
ss.setTextureRect(IntRect (x*128,3*128, 128, 128));
ss.setOrigin(128 / 2, 128 / 2);
ss.setPosition(Vector2f(300, 820));
ss.setScale(0.8, 0.8);
//game loop(infinite loop)
while (window.isOpen()) {
while (window.pollEvent(event)) {
if (event.type == Event::Closed)
window.close();
if (Keyboard::isKeyPressed(Keyboard::Right) ) {
ss.move(20, 0);
ss.setTextureRect(IntRect(x * 128, 4 * 128, 128, 128));
x++;
x %= 7;
ss.setScale(1, 1);
}
if (Keyboard::isKeyPressed(Keyboard::Left)) {
ss.move(-20, 0);
ss.setTextureRect(IntRect(x * 128, 4 * 128, 128, 128));
x++;
x %= 7;
ss.setScale(-1, 1);
}
}
if (Mouse::isButtonPressed(Mouse::Left))
{
Vector2i mousepos=Mouse::getPosition(window);
cout << mousepos.x << "\t" << mousepos.y << endl;
}
//rendering
window.clear();
//1
/*castle map
window.draw(castleb);
window.draw(blockl);
window.draw(blockr);
window.draw(castlef);
*/
//2
//desert map
window.draw(dground);
window.draw(ss);
window.draw(dfore);
window.draw(block1);
window.draw(block2);
window.draw(block3);
window.draw(block4);
window.draw(block5);
window.draw(block6);
window.draw(block7);
window.draw(block8);
window.draw(block9);
window.draw(block10);
window.draw(block11);
//3
/*ball map
window.draw(bground);
window.draw(balllong);
window.draw(bblock1);
window.draw(bblock2);
window.draw(bblock3);
window.draw(bblock4);
window.draw(bblock5);
window.draw(bfore);
*/
//4
/*wood map
window.draw(ground);
window.draw(fore);
window.draw(fore);
window.draw(woodlong);
window.draw(wblock1);
window.draw(wblock2);
window.draw(wblock3);
window.draw(wblock4);
window.draw(wblock5);
window.draw(wblock6);
window.draw(wblock7);
window.draw(wblock8);
window.draw(wblock9);
*/
//window.draw(fore);
//5
/*factory
window.draw(factorybackg);
window.draw(factoryforeg);
window.draw(fblock1);
window.draw(fblock2);
window.draw(fblock3);
*/
window.display();
}
return 0;
}