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Coroutines for WPF

Nuget

Influenced by coroutines in Unity3D. Giving the ability to sequentially declare animations and other time dependent tasks.

Compatibility

The WPF specific parts requires one of:

  • .NET Framework 3.5 or later
  • .NET Core 3.0

With a custom event pump, you can use any .NET version compatible with .NET Standard 1.1 or .NET Framework 3.5 or newer.

Example code

private void OnClick()
{
    var routine = Coroutine.Start(GreetTheWorld());

    // To abort the coroutine, just call Dispose()
    //routine.Dispose();
}

private IEnumerator GreetTheWorld()
{
    TextBlock1.Text = "Hello ...";

    yield return new WaitForSeconds(2.0);

    TextBlock1.Text = "Hello World!";
}

More example code can be found in the source code.