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Notice the override marker (*) at the end of the Id for that item.
Now, make any change to your source and reload the editor, the next time you save, the collection would be empty in the scene;
MyStrings: { }
To Reproduce
See above.
Expected behavior
Reloads without loss of data.
Additional context
I'm currently working on this one.
The text was updated successfully, but these errors were encountered:
Release Type: Git
Version: Latest
Platform(s): Windows editor
Describe the bug
Let's say you have a collection defined on one of your component:
You then
MyStrings
collection on that prefab in the scene.The yaml for the component in that scene would look something like so:
Notice the override marker (
*
) at the end of the Id for that item.Now, make any change to your source and reload the editor, the next time you save, the collection would be empty in the scene;
To Reproduce
See above.
Expected behavior
Reloads without loss of data.
Additional context
I'm currently working on this one.
The text was updated successfully, but these errors were encountered: