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| 1 | +/* |
| 2 | + Simple DirectMedia Layer |
| 3 | + Copyright (C) 1997-2025 Sam Lantinga <[email protected]> |
| 4 | +
|
| 5 | + This software is provided 'as-is', without any express or implied |
| 6 | + warranty. In no event will the authors be held liable for any damages |
| 7 | + arising from the use of this software. |
| 8 | +
|
| 9 | + Permission is granted to anyone to use this software for any purpose, |
| 10 | + including commercial applications, and to alter it and redistribute it |
| 11 | + freely, subject to the following restrictions: |
| 12 | +
|
| 13 | + 1. The origin of this software must not be misrepresented; you must not |
| 14 | + claim that you wrote the original software. If you use this software |
| 15 | + in a product, an acknowledgment in the product documentation would be |
| 16 | + appreciated but is not required. |
| 17 | + 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | + misrepresented as being the original software. |
| 19 | + 3. This notice may not be removed or altered from any source distribution. |
| 20 | +*/ |
| 21 | + |
| 22 | +/** |
| 23 | + * Main include header for the SDL library, version 3.1.10 |
| 24 | + * |
| 25 | + * It is almost always best to include just this one header instead of |
| 26 | + * picking out individual headers included here. There are exceptions to |
| 27 | + * this rule--SDL_main.h is special and not included here--but usually |
| 28 | + * letting SDL.h include the kitchen sink for you is the correct approach. |
| 29 | + */ |
| 30 | + |
| 31 | +#ifndef SDL_h_ |
| 32 | +#define SDL_h_ |
| 33 | + |
| 34 | +#include <SDL3/SDL_stdinc.h> |
| 35 | +#include <SDL3/SDL_assert.h> |
| 36 | +#include <SDL3/SDL_asyncio.h> |
| 37 | +#include <SDL3/SDL_atomic.h> |
| 38 | +#include <SDL3/SDL_audio.h> |
| 39 | +#include <SDL3/SDL_bits.h> |
| 40 | +#include <SDL3/SDL_blendmode.h> |
| 41 | +#include <SDL3/SDL_camera.h> |
| 42 | +#include <SDL3/SDL_clipboard.h> |
| 43 | +#include <SDL3/SDL_cpuinfo.h> |
| 44 | +#include <SDL3/SDL_dialog.h> |
| 45 | +#include <SDL3/SDL_endian.h> |
| 46 | +#include <SDL3/SDL_error.h> |
| 47 | +#include <SDL3/SDL_events.h> |
| 48 | +#include <SDL3/SDL_filesystem.h> |
| 49 | +#include <SDL3/SDL_gamepad.h> |
| 50 | +#include <SDL3/SDL_gpu.h> |
| 51 | +#include <SDL3/SDL_guid.h> |
| 52 | +#include <SDL3/SDL_haptic.h> |
| 53 | +#include <SDL3/SDL_hidapi.h> |
| 54 | +#include <SDL3/SDL_hints.h> |
| 55 | +#include <SDL3/SDL_init.h> |
| 56 | +#include <SDL3/SDL_iostream.h> |
| 57 | +#include <SDL3/SDL_joystick.h> |
| 58 | +#include <SDL3/SDL_keyboard.h> |
| 59 | +#include <SDL3/SDL_keycode.h> |
| 60 | +#include <SDL3/SDL_loadso.h> |
| 61 | +#include <SDL3/SDL_locale.h> |
| 62 | +#include <SDL3/SDL_log.h> |
| 63 | +#include <SDL3/SDL_messagebox.h> |
| 64 | +#include <SDL3/SDL_metal.h> |
| 65 | +#include <SDL3/SDL_misc.h> |
| 66 | +#include <SDL3/SDL_mouse.h> |
| 67 | +#include <SDL3/SDL_mutex.h> |
| 68 | +#include <SDL3/SDL_pen.h> |
| 69 | +#include <SDL3/SDL_pixels.h> |
| 70 | +#include <SDL3/SDL_platform.h> |
| 71 | +#include <SDL3/SDL_power.h> |
| 72 | +#include <SDL3/SDL_process.h> |
| 73 | +#include <SDL3/SDL_properties.h> |
| 74 | +#include <SDL3/SDL_rect.h> |
| 75 | +#include <SDL3/SDL_render.h> |
| 76 | +#include <SDL3/SDL_scancode.h> |
| 77 | +#include <SDL3/SDL_sensor.h> |
| 78 | +#include <SDL3/SDL_storage.h> |
| 79 | +#include <SDL3/SDL_surface.h> |
| 80 | +#include <SDL3/SDL_system.h> |
| 81 | +#include <SDL3/SDL_thread.h> |
| 82 | +#include <SDL3/SDL_time.h> |
| 83 | +#include <SDL3/SDL_timer.h> |
| 84 | +#include <SDL3/SDL_tray.h> |
| 85 | +#include <SDL3/SDL_touch.h> |
| 86 | +#include <SDL3/SDL_version.h> |
| 87 | +#include <SDL3/SDL_video.h> |
| 88 | +#include <SDL3/SDL_oldnames.h> |
| 89 | + |
| 90 | +#endif /* SDL_h_ */ |
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