Currently studying Computer Science at Carleton University with a specialization in Computer Game Development.
Highlights
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Pinned Loading
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procedural-terrain
procedural-terrain PublicFinal project for a third year computer graphics course. Procedurally generates terrain based off user-input using a Perlin noise algorithm.
C++
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CameronDickie/comp3004-team6
CameronDickie/comp3004-team6 PublicThe final project for comp3004, made by member of team 6
Java 2
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