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Make library compatible to Windows ARM64 as well #106

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This requires the component "MSVC v143 VS 2022 C++ ARM64/ARM64EC-Buildtools" for compiling. These are included in the GitHub windows runner-image, so no adjustment is needed for the GitHub workflow of this lib.

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coderabbitai bot commented Apr 21, 2025

Walkthrough

This set of changes introduces architecture-specific handling for native library builds and runtime loading within the project. The Makefile now uses an ARCH variable to parameterize output directories and filenames, supporting both x64 and ARM64 architectures. The build outputs, such as DLLs and import libraries, are organized under architecture-specific directories. The README is updated to clarify that the MSVC toolset installation must include ARM64 build tools in addition to the standard C++ workload. In the Maven build process, the compile-native profile is enhanced to perform two builds: one for x64 and another for ARM64, by invoking the appropriate Visual Studio environment scripts and passing the ARCH variable. At runtime, the Java class responsible for loading the native DLL now selects the correct library resource based on the detected system architecture, supporting both x86_64 and aarch64 systems.

Possibly related issues

  • Publish Windows ARM64 build cli#84: The changes implement architecture-specific build outputs and runtime DLL loading for both x64 and ARM64, directly addressing the request to publish Windows ARM64 builds.

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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between cc6ac29 and 41a68e3.

📒 Files selected for processing (4)
  • Makefile (1 hunks)
  • README.md (1 hunks)
  • pom.xml (1 hunks)
  • src/main/java/org/cryptomator/windows/common/NativeLibLoader.java (2 hunks)
🔇 Additional comments (10)
src/main/java/org/cryptomator/windows/common/NativeLibLoader.java (3)

15-17: Good addition of architecture-specific constants.

The constants for x64 and ARM64 libraries are well-defined, allowing for architecture-specific loading.


34-34: LGTM! Resource loading with dynamic library path.

The code correctly uses the dynamically determined library path.


41-46: LGTM! Updated error logging.

Error logging now includes the dynamically selected library path.

README.md (1)

19-19: Clear documentation of ARM64 build requirements.

The updated README clearly specifies that the MSVC v143 VS 2022 C++ ARM64/ARM64EC-Buildtools component is required for ARM64 support.

pom.xml (1)

353-353: Efficient dual-architecture build implementation.

The command efficiently builds for both x64 and ARM64 architectures in a single execution. The approach of initializing the appropriate environment for each architecture before building is correct.

Note: If the x64 build fails, the ARM64 build won't execute since they're chained with &&. This might be intentional as a fail-fast approach, but you may want to consider separating these into two separate executions if independent builds are desired.

Makefile (5)

2-2: Good parameterization with default architecture.

Adding the ARCH variable with a default value of x64 is a clean approach for enabling multi-architecture builds.


10-12: Well-structured architecture-specific output paths.

The output directory and filenames now incorporate the architecture parameter, allowing for clean separation of build artifacts.


19-19: Directory creation using parameterized path.

The updated directory creation command correctly uses the architecture-specific output directory.


21-23: Architecture-specific DLL and object file output paths.

The compiler output paths correctly use the architecture parameter, ensuring that build artifacts for different architectures don't conflict.


25-25: Architecture-specific import library path.

The import library path is correctly parameterized with the architecture.

Comment on lines +26 to +33
var arch = System.getProperty("os.arch");
if (arch.contains("amd64")) {
LOG.debug("Loading library for x86_64 architecture");
LIBNAME = X64_LIB;
} else if (arch.contains("aarch64")) {
LOG.debug("Loading library for aarch64 architecture");
LIBNAME = ARM64_LIB;
}
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🛠️ Refactor suggestion

Add a fallback for unrecognized architectures.

The current implementation only handles "amd64" and "aarch64" architectures but doesn't provide a fallback for unrecognized architectures. This could lead to a NullPointerException when using LIBNAME on line 34.

 var arch = System.getProperty("os.arch");
 if (arch.contains("amd64")) {
 	LOG.debug("Loading library for x86_64 architecture");
 	LIBNAME = X64_LIB;
 } else if (arch.contains("aarch64")) {
 	LOG.debug("Loading library for aarch64 architecture");
 	LIBNAME = ARM64_LIB;
+} else {
+	LOG.warn("Unrecognized architecture: {}. Defaulting to x86_64 architecture", arch);
+	LIBNAME = X64_LIB;
 }
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
var arch = System.getProperty("os.arch");
if (arch.contains("amd64")) {
LOG.debug("Loading library for x86_64 architecture");
LIBNAME = X64_LIB;
} else if (arch.contains("aarch64")) {
LOG.debug("Loading library for aarch64 architecture");
LIBNAME = ARM64_LIB;
}
var arch = System.getProperty("os.arch");
if (arch.contains("amd64")) {
LOG.debug("Loading library for x86_64 architecture");
LIBNAME = X64_LIB;
} else if (arch.contains("aarch64")) {
LOG.debug("Loading library for aarch64 architecture");
LIBNAME = ARM64_LIB;
} else {
LOG.warn("Unrecognized architecture: {}. Defaulting to x86_64 architecture", arch);
LIBNAME = X64_LIB;
}

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