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[rshapes] More spline functions #4810

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13 changes: 13 additions & 0 deletions CHANGELOG
Original file line number Diff line number Diff line change
Expand Up @@ -179,6 +179,19 @@ WIP: Last update with commit from 02-Nov-2024
[rshapes] REVIEWED: `CheckCollisionCircleRec()` (#3584) by @ubkp
[rshapes] REVIEWED: Add more detail to function comment (#4344) by @Jeffery Myers
[rshapes] REVIEWED: Functions that draw point arrays take them as const (#4051) by @Jeffery Myers
[rshapes] ADDED: `DrawSplineSegmentBezierCubicVar()` (#4809) by @AmityWilder
[rshapes] ADDED: `GetSplineVelocityLinear()` (#4809) by @AmityWilder
[rshapes] ADDED: `GetSplineVelocityBezierQuad()` (#4809) by @AmityWilder
[rshapes] ADDED: `GetSplineVelocityBezierCubic()` (#4809) by @AmityWilder
[rshapes] ADDED: `GetSplineAccelerationBezierQuad()` (#4809) by @AmityWilder
[rshapes] ADDED: `GetSplineAccelerationBezierCubic()` (#4809) by @AmityWilder
[rshapes] ADDED: `GetSplineJoltBezierCubic()` (#4809) by @AmityWilder
[rshapes] ADDED: `GetSplineBoundsBezierLinear()` (#4809) by @AmityWilder
[rshapes] ADDED: `GetSplineBoundsBezierQuad()` (#4809) by @AmityWilder
[rshapes] ADDED: `GetSplineBoundsBezierCubic()` (#4809) by @AmityWilder
[rshapes] ADDED: `GetSplineCurvatureBezierCubic()` (#4809) by @AmityWilder
[rshapes] ADDED: `GetSplineNearestTLinear()` (#4809) by @AmityWilder
[rshapes] ADDED: Example of `DrawSplineSegmentBezierCubicVar` in splines drawing example (#4809) by @AmityWilder
[rtextures] ADDED: `ColorIsEqual()` by @Ray
[rtextures] ADDED: `ColorLerp()`, to mix 2 colors together (#4310) by @SusgUY446
[rtextures] ADDED: `LoadImageAnimFromMemory()` (#3681) by @IoIxD
Expand Down
58 changes: 54 additions & 4 deletions examples/shapes/shapes_splines_drawing.c
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,9 @@ typedef enum {
SPLINE_LINEAR = 0, // Linear
SPLINE_BASIS, // B-Spline
SPLINE_CATMULLROM, // Catmull-Rom
SPLINE_BEZIER // Cubic Bezier
SPLINE_BEZIER, // Cubic Bezier
SPLINE_LINEAR_VAR, // Linear, variable thickness
SPLINE_BEZIER_VAR // Cubic Bezier, variable thickness
} SplineType;

//------------------------------------------------------------------------------------
Expand Down Expand Up @@ -78,7 +80,7 @@ int main(void)

// Spline config variables
float splineThickness = 8.0f;
int splineTypeActive = SPLINE_LINEAR; // 0-Linear, 1-BSpline, 2-CatmullRom, 3-Bezier
int splineTypeActive = SPLINE_LINEAR; // 0-Linear, 1-BSpline, 2-CatmullRom, 3-Bezier, 4-LinearVar, 5-BezierVar
bool splineTypeEditMode = false;
bool splineHelpersActive = true;

Expand Down Expand Up @@ -120,7 +122,7 @@ int main(void)
}

// Cubic Bezier spline control points logic
if ((splineTypeActive == SPLINE_BEZIER) && (focusedPoint == -1))
if (((splineTypeActive == SPLINE_BEZIER) || (splineTypeActive == SPLINE_BEZIER_VAR)) && (focusedPoint == -1))
{
// Spline control point focus and selection logic
for (int i = 0; i < pointCount - 1; i++)
Expand Down Expand Up @@ -153,6 +155,8 @@ int main(void)
else if (IsKeyPressed(KEY_TWO)) splineTypeActive = 1;
else if (IsKeyPressed(KEY_THREE)) splineTypeActive = 2;
else if (IsKeyPressed(KEY_FOUR)) splineTypeActive = 3;
else if (IsKeyPressed(KEY_FIVE)) splineTypeActive = 4;
else if (IsKeyPressed(KEY_SIX)) splineTypeActive = 5;
//----------------------------------------------------------------------------------

// Draw
Expand Down Expand Up @@ -215,7 +219,51 @@ int main(void)
DrawSplineSegmentBezierCubic(pointsInterleaved[i], pointsInterleaved[i + 1], pointsInterleaved[i + 2], pointsInterleaved[i + 3], splineThickness, MAROON);
}
*/
}
else if (splineTypeActive == SPLINE_LINEAR_VAR)
{
float thicks[] = {
0.0f,
splineThickness,
-splineThickness,
splineThickness,
};

// Draw spline: variable-width linear
for (int i = 0; i < pointCount - 1; ++i)
{
DrawSplineSegmentLinearVar(points[i], points[i+1], thicks, 4, RED);
}
}
else if (splineTypeActive == SPLINE_BEZIER_VAR)
{
float thicks[] = {
0.0f,
splineThickness,
splineThickness,
0.0f,
};

// NOTE: Cubic-bezier spline requires the 2 control points of each segnment to be
// provided interleaved with the start and end point of every segment
for (int i = 0; i < (pointCount - 1); i++)
{
pointsInterleaved[3*i] = points[i];
pointsInterleaved[3*i + 1] = control[i].start;
pointsInterleaved[3*i + 2] = control[i].end;
}

pointsInterleaved[3*(pointCount - 1)] = points[pointCount - 1];

// Draw spline: variable-width cubic-bezier (with control points)
for (int i = 0; i < pointCount - 1; ++i)
{
DrawSplineSegmentBezierCubicVar(points[i], control[i].start, control[i].end, points[i+1], thicks, 4, RED);
}
}

if ((splineTypeActive == SPLINE_BEZIER) || (splineTypeActive == SPLINE_BEZIER_VAR))
{
// Draw spline control points
for (int i = 0; i < pointCount - 1; i++)
{
Expand All @@ -241,7 +289,9 @@ int main(void)
{
DrawCircleLinesV(points[i], (focusedPoint == i)? 12.0f : 8.0f, (focusedPoint == i)? BLUE: DARKBLUE);
if ((splineTypeActive != SPLINE_LINEAR) &&
(splineTypeActive != SPLINE_LINEAR_VAR) &&
(splineTypeActive != SPLINE_BEZIER) &&
(splineTypeActive != SPLINE_BEZIER_VAR) &&
(i < pointCount - 1)) DrawLineV(points[i], points[i + 1], GRAY);

DrawText(TextFormat("[%.0f, %.0f]", points[i].x, points[i].y), (int)points[i].x, (int)points[i].y + 10, 10, BLACK);
Expand All @@ -260,7 +310,7 @@ int main(void)
GuiUnlock();

GuiLabel((Rectangle){ 12, 10, 140, 24 }, "Spline type:");
if (GuiDropdownBox((Rectangle){ 12, 8 + 24, 140, 28 }, "LINEAR;BSPLINE;CATMULLROM;BEZIER", &splineTypeActive, splineTypeEditMode)) splineTypeEditMode = !splineTypeEditMode;
if (GuiDropdownBox((Rectangle){ 12, 8 + 24, 140, 28 }, "LINEAR;BSPLINE;CATMULLROM;BEZIER;LINEAR VARIABLE;BEZIER VARIABLE", &splineTypeActive, splineTypeEditMode)) splineTypeEditMode = !splineTypeEditMode;

EndDrawing();
//----------------------------------------------------------------------------------
Expand Down
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