Realtime-CSG, CSG level editor for Unity
-
Updated
Jul 18, 2024 - C#
Realtime-CSG, CSG level editor for Unity
Work in progress prototype for the Chisel Level Editor, for Unity
A tool to assist in the compiling of source engine maps
A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Free procedural level generator for unity
Unity level design plugin that adds support for Quake .MAP / Half-Life .RMF / Source .VMF, Q1 HL1 .WAD textures, and .FGD export.
2D Shape Editor for Unity Editor to create complex 3D meshes out of 2D shapes with RealtimeCSG support.
A curated list of awesome resources and tools for game level design.
A helpful unity window to aid in world building / prefab organization
Open-source Procedural Object Spawner Tool | for Unity Engine
Level Buddy add-on ported to Blender 3.0
Modernized Lighting System of Unreal Gold / Tournament (1996-1999) for Unity.
Create a blueprint in Godot Engine to organize levels/rooms of a game and their interconnections. Useful for metroidvanias or non-linear games.
Runtime room loading for GameMaker 2024.11+
code and data repository for "Game Level Layout from Design Specification"
Map compile tools for the Half-Life engine
An editor plugin for Godot 4.3+ to help you with editing your 3D levels and quick prototyping. It currently only supports asset placement.
Chisel CSG Level Editor, for Unity
DOOM level generation using Generative Adversarial Networks
Add a description, image, and links to the level-design topic page so that developers can more easily learn about it.
To associate your repository with the level-design topic, visit your repo's landing page and select "manage topics."